Here is good news with a lower case gee and a lower case en!
The game will only be a problem if, like TV or the Web, it take God's place in the life of the believer. It matters not what it is, if it pushes God out it is an idol, and is roundly condemned in Scripture.
What Lyndon actually discovered is there is a huge audience out there which isn't afraid of scary or bloody movies as long as the script is not leftist driven, self-serving, or prurient.
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Due out on PCs in the second half of 2006, Left Behind: Eternal Forces is the first game adapted from the blockbuster books by Tim LaHaye and Jerry Jenkins. [...]It's about time Christian gamers had a game to go to! I know there will be cries from right and left but those on the fringe tend cancel themselves out theologically.
Gamers ... will quickly notice two differences in Forces: the top-shelf design, which offers an eerily authentic reproduction of the game's Manhattan setting, and a level of violence reminiscent of Grand Theft Auto.
The game will only be a problem if, like TV or the Web, it take God's place in the life of the believer. It matters not what it is, if it pushes God out it is an idol, and is roundly condemned in Scripture.
Left Behind Games CEO Troy Lyndon, whose company went public in February, says the game's Christian themes will grab the audience that didn't mind gore in "The Passion of the Christ."That's right, it didn't bother us in the way gore in secular videos, television, and movies does. That kind of gore is prurient, voyeristic, and intended to titilate a fouler nature in its audience. The Passion of Christ should bother all men, but in the a way that appeals to the conscience and the soul ... pointing to the utter sinfulness of sin in all mankind [Romans 3:23].
What Lyndon actually discovered is there is a huge audience out there which isn't afraid of scary or bloody movies as long as the script is not leftist driven, self-serving, or prurient.
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